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Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include:
mental ray Overview
Global Illumination Workflow
Final Gather Workflow
Caustics Workflow
Emitting GI Photons from Light Sources
Photon Energy and Decay Parameters
Controlling Final Gather Accuracy
Adding Secondary Final Gather Bounces
Mixing Final Gather and Global Illumination
Saving and Reusing Lighting Data
Image-based Lighting
HDR Exposure Controls
Emitting Caustic Photons from Lights
Optimizing Caustic Photon Use
Subsurface Scattering Shader
Ambient Occlusion Shader
mental ray Architectural Material
Utilizing the Material Editor
Contour Line Rendering
Using Render Elements
Scene States
Compositing Rendered Passes
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