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After our model is complete we will explore the world of texturing. We start with learning how to create a flat workable UV map and then we'll cover different mapping techniques like planar map and automatic mapping as well as tools like cut and sew UV's. Following our complete UV map, we will import an UV snap shot into a paint program like Photoshop to learn how to hand paint our textures using a variety of options including using layers and filters. We will also create a colour map and bump map, as well as a specular map. Then you will set up your lighting and apply your final render.
Download:
http://hotfile.com/dl/47598885/fcae0fc/SimplyMaya-SpitFire_Texturing.part01.rar.html
http://hotfile.com/dl/47608435/4558420/SimplyMaya-SpitFire_Texturing.part02.rar.html
http://hotfile.com/dl/47579052/dbd1c16/SimplyMaya-SpitFire_Texturing.part03.rar.html
http://hotfile.com/dl/47579062/ccf1f1a/SimplyMaya-SpitFire_Texturing.part04.rar.html
http://hotfile.com/dl/47587502/6162e92/SimplyMaya-SpitFire_Texturing.part05.rar.html
http://hotfile.com/dl/47587649/d5cb62f/SimplyMaya-SpitFire_Texturing.part06.rar.html
http://hotfile.com/dl/47598731/97587a3/SimplyMaya-SpitFire_Texturing.part07.rar.html
http://hotfile.com/dl/47598813/fc17e3f/SimplyMaya-SpitFire_Texturing.part08.rar.html